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Simon König

S2 – Week #4 – Testing

May 12, 2020May 12, 2020 Simon KönigWeekly Updates

This weeks task was to test our application… But not as you think. Unity and NunitNunit is the integrated test framework in Unity. It can be added via the package manager. If it has been installed successfully, the testrunner can […]

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Week #7 – Retrospective

November 14, 2019November 14, 2019 Simon KönigWeekly Updates

Hello dear followers! Today in class we held a retrospective about the last sprint and sorted out where we can improve and streamline our development process. Of course, universities are allergic to technology and … that’s why we used Flipcharts! […]

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Week #2 – RUP Team Roles / First steps with the controller firmware

October 12, 2019December 23, 2019 Simon KönigController, Development, Firmware

RUP Team Roles Our Team only consists of two member, so our Roles will intersect at some points. However, according to the RUP Terminology, we have taken on the following roles: Team Member Roles Simon König Project ManagerRequirements Specifier Implementer […]

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Week #1 – GyroGame Vision / Building the Controller

October 3, 2019December 23, 2019 Simon KönigController, Hardware

If you haven’t already, check out our Game Concept / Vision! In this post we give you a detailed description on how we built the control cube that will act as a our game controller. First we started gathering the […]

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Links

  • Concept
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  • GitHub – Unity Game Project
  • GitHub – Controller Firmware

Recent Comments

  • Week #11 – Midterm Presentation – GyroGame Blog on Week #9 – Software Architecture Documentation
  • S2 – Week #11 – Final – GyroGame Blog on S2 – Week #5 – Refactoring
  • S2 – Week #11 – Final – GyroGame Blog on Week #5 – Gherkin .feature files
  • S2 – Week #11 – Final – GyroGame Blog on Release: GyroGame alpha 1

Categories

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    • Firmware
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