S2 – Week #11 – Final
Hey There, It’s been a long ride… However, this blog post marks the end of the second semester and with that the end of our weekly project updates. We hope you enjoy our final release as much as we do! […]
Hey There, It’s been a long ride… However, this blog post marks the end of the second semester and with that the end of our weekly project updates. We hope you enjoy our final release as much as we do! […]
We hope you enjoyed watching our promotional video for GyroGame! Please tell us what you think in the comments! Cheers, Manu & Simon Icon made by monkik from www.flaticon.com
Hey There, We have just released our first public version of GyroGame! Most of the information about the release can be found in our Release Post and also, here you can find our Promotional Video This one is dedicated to […]
Hey There, We are proud to finally give you a good look of what we have been working on the last two semesters. We have just released GyroGame version alpha 1, which marks the first public release of this project […]
Hey There This weeks posts is dedicated to the topic of Code Metrics. For this project, we chose Codacy to analyze and grade our two repositories. The installation went smoothly, we quickly realised how well Codacy is integrated into the […]
Hey There Let’s talk about design patterns. In software development they used as effective ways to increase the projects scalability, performance and code readability. They can also help with decreasing the memory footprint of an application. A design pattern describes […]
Hey There, Today’s blog entry is all about refactoring of code.However, our task was not directly related to our project’s code as we were given a repository for a project for which we’re were tasked to do some refactoring on. […]
This weeks task was to test our application… But not as you think. Unity and NunitNunit is the integrated test framework in Unity. It can be added via the package manager. If it has been installed successfully, the testrunner can […]
Hey There, For a while, we have had some difficulties getting our Use-Case definitions straight. Because we are developing a first-person game, we found the term “Use-Case” not all that fitting, because there are no real ways you “use” a […]
Hey There, This weeks post is dedicated to all the things that could go wrong in this project. We have compiled a list of all the risks we could think of and rated the probability and severity of each one […]