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Manuel Piroch

S2 – Week #11 – Final

July 1, 2020 Manuel PirochWeekly Updates

Hey There, It’s been a long ride… However, this blog post marks the end of the second semester and with that the end of our weekly project updates. We hope you enjoy our final release as much as we do! […]

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GyroGame Promotional Video

June 28, 2020June 28, 2020 Manuel PirochWeekly Updates

We hope you enjoyed watching our promotional video for GyroGame! Please tell us what you think in the comments! Cheers, Manu & Simon Icon made by monkik from www.flaticon.com

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S2 – Week #10 – Installation

June 28, 2020June 28, 2020 Manuel PirochWeekly Updates

Hey There, We have just released our first public version of GyroGame! Most of the information about the release can be found in our Release Post and also, here you can find our Promotional Video This one is dedicated to […]

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Release: GyroGame alpha 1

June 28, 2020June 28, 2020 Manuel PirochRelease

Hey There, We are proud to finally give you a good look of what we have been working on the last two semesters. We have just released GyroGame version alpha 1, which marks the first public release of this project […]

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S2 – Week #7 – Metrics

June 26, 2020June 28, 2020 Manuel PirochWeekly Updates

Hey There This weeks posts is dedicated to the topic of Code Metrics. For this project, we chose Codacy to analyze and grade our two repositories. The installation went smoothly, we quickly realised how well Codacy is integrated into the […]

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S2 – Week #6 – Design Patterns

May 25, 2020June 28, 2020 Manuel PirochWeekly Updates

Hey There Let’s talk about design patterns. In software development they used as effective ways to increase the projects scalability, performance and code readability. They can also help with decreasing the memory footprint of an application. A design pattern describes […]

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S2 – Week #5 – Refactoring

May 24, 2020June 28, 2020 Manuel PirochWeekly Updates

Hey There, Today’s blog entry is all about refactoring of code.However, our task was not directly related to our project’s code as we were given a repository for a project for which we’re were tasked to do some refactoring on. […]

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S2 – Week #3 – Function Points

May 9, 2020July 1, 2020 Manuel PirochWeekly Updates

Hey There, For a while, we have had some difficulties getting our Use-Case definitions straight. Because we are developing a first-person game, we found the term “Use-Case” not all that fitting, because there are no real ways you “use” a […]

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S2 – Week #2 – Risk Management

April 26, 2020June 28, 2020 Manuel PirochWeekly Updates

Hey There, This weeks post is dedicated to all the things that could go wrong in this project. We have compiled a list of all the risks we could think of and rated the probability and severity of each one […]

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S2 – Week #1 – *flipping back into existence*

April 24, 2020April 26, 2020 Manuel PirochWeekly Updates

Hey There, Well well, look who’s back at working on the GyroGame project, now that our three month “break” is over. We are currently reworking the hardware of our game controller, the “GyroCube” to eliminate some issues we have run […]

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  • Week #11 – Midterm Presentation – GyroGame Blog on Week #9 – Software Architecture Documentation
  • S2 – Week #11 – Final – GyroGame Blog on S2 – Week #5 – Refactoring
  • S2 – Week #11 – Final – GyroGame Blog on Week #5 – Gherkin .feature files
  • S2 – Week #11 – Final – GyroGame Blog on Release: GyroGame alpha 1

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