Week #4 – Use Cases

Hey There,

This week we focused on defining specific use cases for our project.

Because our project is about developing a game rather than an application, we found it a little challenging to find good use cases.
That’s mostly due to the fact, that you PLAY the game, rather than USE it like you would an actual application.

For now, we defined two of them. You can find them here:

Use Case – Connecting the Cube

Use Case – Player Movement

That’s it already for this week, talk to you next one!

Simon & Manu

“Stay bouncy!”

5 thoughts on “Week #4 – Use Cases

  1. Hey GyroGame Team,

    you have defined two significant use cases this week. The corresponding diagrams look really good and thoroughly describe the use cases. From the video snippets which you have included in your post, it seems that you have already begun to work on a prototype. Which, of course, is looking great at such an early stage!

    Keep it going, I look forward to seeing your next blog entries!

    Stefan@GameBase

  2. Hey Team GyroGame,
    I really like your use-case diagram, because it really get’s clear, what you want to do.
    Also the included Video Show your early state of the game and it looks very cool so far.
    Keep up!
    Best regards,
    Cozy.

    1. Hey Team Cozy,

      Thank you for your comment! We look forward to our further development and hope you will like the final result 🙂

      Kind Regards,
      Manu

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